
field_close         Field  {0}  is closed
field_open          Field  {0}  is opened
field_cap_by        Field  {0}  is captured by  {1}
field_cap_by_from   Field  {0}  is captured by  {1}  from  {2}
field_now_is        Field  {0}  now is  {1}

killed_by         {0}  killed by  {1}
killed_by_from    {0}  killed by  {1}  from  {2}

ConfirmArmyChange Confirm army change
ReallyArmyChange  Do you want to change army?

cmd_is_not_avail_in_flight Cmd   {0}  is not available in flight!

cmdfield_help1 Usage: <field [fieldName]
cmdfield_help2 This command shows field status
cmdfield_help3 Legend for string - obj xx/yy/zz :: troops aa/bb :: cap true
cmdfield_help4 xx - count of live objects
cmdfield_help5 yy - number for live objects when field will be closed
cmdfield_help6 zz - total number of objects on field
cmdfield_help7 aa - number of troops already on field
cmdfield_help8 bb - number of troops needed to capture the field
cmdfield_help9 cap true - flag for capturing (false can't be captured)
cmdfield_help10 Legend for string: AAA [xx/yy]: name/dddd | etc...
cmdfield_help11 xx - killed, yy - AAA, name - object, dddd - respawn time in sec
cmdfield_help12 Legend for output <field CV-XX :
cmdfield_help13 Damage:[XXX] yyy
cmdfield_help14 [XXX] - damage in % for lifekeeper part of CV
cmdfield_help15 yyy - damage in % for non important part of CV



cmdfield_thereisnosuchfield There is no such field

cmdsquad_help1 <squad - command to manage squads
cmdsquad_help2 Usage: <squad params
cmdsquad_help3 Available params:
cmdsquad_help4 create [name]  -  create squad
cmdsquad_help5 name [new_name]  -  assign name to the squad
cmdsquad_help6 info [name]  -  show info about some squad
cmdsquad_help7 invite [player]  -  invite player to join the squad
cmdsquad_help8 remove [player]  -  remove player from the squad
cmdsquad_help9 join  -  join the squad (after being invited)
cmdsquad_help10 withdraw  -  exit from squad
cmdsquad_wrong_name1 Wrong format for squad name!
cmdsquad_wrong_name2 Squad name must be 3 - 128 chars in length
cmdsquad_wrong_name3 Allowed symbols:
cmdsquad_wrong_name4 space a-z A-Z 0-9 _ . - = : ( ) [ ] /
cmdsquad_you_cant_name  You can't rename your squad. You must be a squad leader
cmdsquad_you_cant_remove You can't remove {0} from squad. You must be a squad leader
cmdsquad_you_not_leader_for You are not squad leader for pilot  {0}
cmdsquad_you_was_removed_by You were removed from squad by  {0}
cmdsquad_pilot_was_removed Pilot  {0}  was removed from squad
cmdsquad_no_pilot_online Pilot  {0}  is not online!
cmdsquad_you_invited_pilot You invited pilot  {0}  to your squad
cmdsquad_you_was_invited_to You were invited to  {0}
cmdsquad_wrong_pilot_name Error! Wrong format for pilot name!
cmdsquad_you_cant_invite  You can't invite  {0} . You must be a squad leader
cmdsquad_alredy_in_squad You can't join a new squad. First you must withdraw from  {0}
cmdsquad_you_joined_to_squad You joined squad {0}
cmdsquad_inviter_mustbe_online The invitor must be online!
cmdsquad_pilot_not_squadmember Pilot  {0}  is not a member of any squad!
cmdsquad_you_exit_from_squad You exit from squad {0}

user_joins      {0} joins the game.
user_leaves     {0} has left the game.
user_kicked     {0} has been kicked by the host admin.
user_timeouts   {0} has been idle for too long and is kicked.

user_joinarmy   {0} joins the {1} army.
user_readytogo  {0} is ready to go.

user_cheating1  Cheating has been detected!
user_cheating2  Cheating has been detected!
user_cheating3  Cheating has been detected!

user_cheatkick1 {0} is autokicked by the host.
user_cheatkick2 {0} is removed from the game.
user_cheatkick3 {0} has been kicked.

gore_kill1      {1} has been shot down by {0}.
gore_kill2      {0} downs {1}.
gore_kill3      {1} is blown out of the sky by {0}.
gore_kill4      {1} has been destroyed by {0}.
gore_kill5      {0} brings down {1}''s plane.

gore_killaaa1   {0} is brought down by a direct flak hit.
gore_killaaa2   {0} is shot down by AAA.
gore_killaaa3   {0} + flak shell = BOOM!

gore_gun1       {0} has been killed by artillery.
gore_gun2       {0} catches an artillery round up his tail.
gore_gun3       {0} has been killed by an artillery unit.

gore_tank1      {0} has been killed by a tank.
gore_tank2      {0} has been blown with a tank''s main gun.
gore_tank3      {0} explodes from a tank round.

gore_ship1      {0} has been killed by a ship gunner.
gore_ship2      {0} is brought down by naval AAA.
gore_ship3      Ship AAA blows {0} out of the sky.

gore_ai1        {0} was shot down by an AI plane.
gore_ai2        AI plane brings a quick end to {0}.
gore_ai3        {0} loses the fight to an AI plane.

gore_sawwing1   {0} neatly saws off {1}''s wing.
gore_sawwing2   {0} deprives {1} of one wing.
gore_sawwing3   {1} has lost a wing to {0}''s fire.

gore_blowwing1  {0} blows {1}''s wing off.
gore_blowwing2  {1}''s wing is blown off with {0}''s nicely placed shot.
gore_blowwing3  Nice shot, {0}!

gore_blowup1    Nice shot, {0}! {1} is outta here!
gore_blowup2    {0} fills {1} with holes.
gore_blowup3    {1} explodes in a million pieces thanks to {0}''s good aim.

gore_lightfuel1 {0} heats things up for {1}.
gore_lightfuel2 {0} scores a direct hit on {1}''s fuel tank.
gore_lightfuel3 {0} sets {1}''s fuel on fire.

gore_lighteng1  {0} sets {1}''s engine on fire.
gore_lighteng2  {0} gives {1}''s "cockpit heater" a new meaning.
gore_lighteng3  {1} is on fire!

gore_blowtail1  {0} blows {1}''s tail off.
gore_blowtail2  {0} saws {1} in half.
gore_blowtail3  {1}''s rear end is no more.

gore_pk1        {1} is killed by {0}.
gore_pk2        {0} riddles {1}''s body with bullets.
gore_pk3        {1} meets a violent death.

gore_pk301      {1}''s chest is blown open with {0}''s 30mm shell.
gore_pk302      {0} puts a cannon shell through {1}''s body.
gore_pk303      {1}''s chest explodes like an overcooked sausage.

gore_headshot1  {0} scores a headshot on {1}!
gore_headshot2  {0} kills {1} with a headshot!
gore_headshot3  {0} beheaded {1}!

gore_throat1    {0} puts a round right through {1}''s throat!
gore_throat2    {0} shoots {1} through the neck!
gore_throat3    {1} chokes on {0}''s bullet!

gore_gk1        {0} silences {1}''s gunner.
gore_gk2        {1}''s gunner falls to {0}''s fire.
gore_gk3        {0} burdens {1} with a body in the gunner seat.

gore_gheadshot1 {0} kills {1}''s gunner with a headshot!
gore_gheadshot2 {0} kills {1}''s gunner with a headshot!
gore_gheadshot3 {0}''s burst punches through {1}''s gunner''s head.

gore_hitctrls1  {0} destroys {1}''s control cables.
gore_hitctrls2  {0} renders {1}''s controls unsuable.
gore_hitctrls3  {1} loses controls to {0}''s fire.

gore_crashes1   {0} crashes.
gore_crashes2   {0} has crashed.
gore_crashes3   {0} just crashed!

gore_lands1     {0} lands.
gore_lands2     {0} is on the ground safe and sound.
gore_lands3     {0} is RTB.

gore_crashland1 {0} crashes on landing.
gore_crashland2 {0} fails on landing approach.
gore_crashland3 {0}''s crate burns on the runway.

gore_ditch1     {0} ditches.
gore_ditch2     {0} lands in the field.
gore_ditch3     {0} successfully crash landed!

gore_swim1      {0} swims.
gore_swim2      {0} lands on water.
gore_swim3      {0} goes for a swim.

gore_pkonchute1 {1} is killed in his chute by {0}!
gore_pkonchute2 {0} shoots {1} hanging in his chute!
gore_pkonchute3 {0} turns {1} into a heap of meat!

gore_spins1     {0} spun out!
gore_spins2     {0} stalls.
gore_spins3     {0} spins out of control.

gore_spinfatal1 {0} did not recover from a spin.
gore_spinfatal2 {0} crashed and burned.
gore_spinfatal3 {0} spins into the ground.

gore_rocketed1  {1} tastes {0}''s rocket!
gore_rocketed2  {0}''s rocket scores a direct hit on {1}!
gore_rocketed3  {1} gets a jolt from {0}''s rocket!

gore_bombed1    {1} has been hit by {0}''s bomb!
gore_bombed2    {0} scores a bomb hit on {1}!
gore_bombed3    {1} catches {0}''s bomb as it falls down!

gore_walkaway1  {0} walks away from the crash site.
gore_walkaway2  {0} walks away from the crash site.
gore_walkaway3  {0} runs away from his burning plane.

gore_burnedcpt1 {0} is roasted extra crispy.
gore_burnedcpt2 {0} is fried in his burning cockpit.
gore_burnedcpt3 {0} burns down with his airplane.

gore_hitouttac1 {0} blows {1} out of control.
gore_hitouttac2 {0} sends {1} spinning out of control.
gore_hitouttac3 {0} hits {1} hard!

gore_vulcher1   {0} is definitely a vulcher.
gore_vulcher2   {0}, winners don''t play vulchers.
gore_vulcher3   {0}, you vulcher you!

gore_captured   {0} has beed captured by the opposing force.
gore_bailedout  {0} bailed out.
gore_killed     {0} was killed.
