[MAP]
ColorMap  = map_c.tga
HeightMap = map_h.tga
SmallMap  = map_M.tga
TypeMap   = map_T.tga
FarMap    = map_F.tga
ReflMap   = map_R.tga

[LIGHT]
  LandLight = LandLight.mat
  CloudShadows = CloudShadows.mat

[MAP2D]
ed_m03.tga
ed_m02.tga
ed_m01.tga

;map_edm.tga
;map_m.tga
;map_ed.tga
;map_ed_d.tga
;map_ed_Air.tga 

[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=7
DECLIN = 43
PRESSURE    = 745
TEMPERATURE =  25  

[CUBE] 
Down = Cube_bott.tga 
East = Cube_right.tga 
North = Cube_front.tga 
South = Cube_back.tga 
Up = Cube_top.tga 
West = Cube_left.tga

[static]
actors.static
[text]
texts.txt 

[WOOD] 
Wood0 = forest/summer/SL_Wood0.tga
Wood1 = forest/summer/SL_Wood1.tga
Wood2 = forest/summer/SL_Wood2.tga
Wood3 = forest/summer/SL_Wood3.tga
Wood4 = forest/summer/SL_Wood4.tga

WoodMask2 = forest/summer/forestMask.tga 
WoodMask3 = forest/summer/forestMask2.tga 
WoodMiniMasks = forest/summer/MiniMask.tga 
SideWood = forest/summer/SL_ForestSide.tga 

[APPENDIX]
HighClouds  = GW_Clouds256-01.tga
HighCloudsNoise  = GW_CloudsNoise01.tga
Moon = Moon\Moon0000.tga 
//  CloudsMap  = CloudMap4x4km.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam  = water/Foam.tga
BeachSurf  = water/BeachSurf.tga
BeachLand  = water/RiverLand.tga
 

Tree0 = Trees\SL_2_AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga 

[WATER] 
Water    = water/PacificWater.tga
//WaterColorATI = 0.140 0.175 0.230
WaterColorATI = 0.150 0.225 0.180
//WaterColorNV  = 0.140 0.185 0.268
WaterColorNV  = 0.165 0.264 0.233

[ROADS] 
Rail = land/summer/Rail 
Road = land/summer/SL_Road 
Highway = land/summer/SL_Highway 

[FIELDS] 
LowLand0 = land/summer/SL_fields_5.tga 
LowLand1 = land/summer/SL_bob_fields_1.tga 
LowLand2 = land/summer/SL_fields_9.tga 
LowLand3 = land/summer/SL_fields_9.tga 

MidLand0 = land/summer/SL_fields_2.tga 
MidLand1 =   
MidLand2 =  
MidLand3 =  
 
Mount0 = land/summer/SL_topfields_1.tga 
Mount1 =  
Mount2 =  
Mount3 = land/summer/SL_mount_1.tga 

Country0 = land/summer/SL_bigcountry_1.tga
Country1 = land/summer/SL_countries.tga
Country2 = land/summer/SL_factory.tga
Country3 = land/summer/SL_factory.tga
 
City0    = land/summer/SL_DownCity.tga
City1    = land/summer/SL_MidCity.tga
City2    = land/summer/SL_centercity.tga
City3 = 
 
AirField0= land/summer/SL_airfieldGr_4.tga
AirField1=  
AirField2= 
AirField3= 

Wood0    = land/summer/SL_midland_1.tga
Wood1    =
Wood2    = forest/summer/SL_ForestFar.tga
Wood3    =

Water0 = water/water.tga 
Water1 = water/water.tga 
Water2 = land/summer/SL_CoastLine_3.tga
Water3 = land/summer/SL_CoastLine_5.tga