[Fi103_V1_ramp]
// Used by editor ---------------
MeshEditor   3do/Rocketry/Fi-103_ramp/live.sim
IconEditor   icons/objV1.mat
DefaultArmy  2
//-------------------------------

Description  German V-1 (Fi-103, V-1, FZG-76)
Charge:		one shot = 1 rocket
Max Range:	250000 m (historical)
Min Range:	30000 m for FlyHeight=2625

// Models
MeshSummer_ramp         3do/Rocketry/Fi-103_ramp/live.sim
MeshSummerDamage_ramp   3do/Rocketry/Fi-103_ramp/dead.sim
MeshSummer_wagon        3do/Rocketry/Fi-103_wagon/live.sim
MeshSummer_rocket       3do/Rocketry/Fi-103_V-1_rocket/hier.him

SoundMove      weapon.fau_2

MassFull           2150.0    // kg
MassTNT             824.5    // kg   850kg Amatol 39 ~ 824.5kg TNT	 
ExplosionRadius     549.0    // m    366m-549m	is stated by //www.flyingbombsandrockets.com/V1_into.html , but I highly doubt that.

TakeoffSpeed 400.0        // km/h 
MaxSpeed     576.0        // km/h 
SpeedupTime  120.0        // sec
FlyHeight    2625.0       // m
HitAngle     25.0         // deg

MaxErrHeight        200.0     // m
MaxErrHitDistance  4000.0     // m

// Ramp strength
MinShotCaliber    0.0127
NumShots          90
MinHitExplTNT     6
NumHitExpl        18
MinNearExplTNT    24
NumNearExpl       18

// Damage from shots
DmgWarhead_mm     2.0     // mm
DmgWarhead_prob   0.08

DmgFuel_mm        2.0     // mm
DmgFuel_prob      0.04

DmgEngine_mm      2.0     // mm
DmgEngine_prob    0.15

DmgWing_mm        12.0    // mm
DmgWing_prob      0.30

// Damage from explosions
DmgWarhead_tnt    5.000   // kg
DmgWing_tnt       1.000   // kg


[Fi103_V1_air]
// Used by editor ---------------
MeshEditor   3do/Rocketry/Fi-103_V-1_rocket/hier.him
IconEditor   icons/objV1.mat
DefaultArmy  2
//-------------------------------

Description  German FAU-1 (Fi-103, V-1). Start in air.
Charge:		one shot = 1 rocket
Max Range:	250000 m (historical)
Min Range:	30000 m for FlyHeight=2625

// Models
// No ramp meshes to force launching from air
MeshSummer_rocket       3do/Rocketry/Fi-103_V-1_rocket/hier.him

SoundMove      weapon.fau_2

MassFull           2150.0    // kg
MassTNT             824.5    // kg   850kg Amatol39W ~ 824.5kg TNT	 
ExplosionRadius     549.0    // m

TakeoffSpeed 400.0        // km/h
MaxSpeed     576.0        // km/h
SpeedupTime  120.0        // sec
FlyHeight    2625.0       // m
HitAngle     25.0         // deg

MaxErrHeight        200.0     // m
MaxErrHitDistance  4000.0     // m

// Damage from shots
DmgWarhead_mm     2.0     // mm
DmgWarhead_prob   0.08

DmgFuel_mm        2.0     // mm
DmgFuel_prob      0.04

DmgEngine_mm      2.0     // mm
DmgEngine_prob    0.15

DmgWing_mm        12.0    // mm
DmgWing_prob      0.30

// Damage from explosions
DmgWarhead_tnt    5.000   // kg
DmgWing_tnt       1.000   // kg

//----------------------------------------------------

[V2_ramp]
// Used by editor ---------------
MeshEditor   3do/Rocketry/V-2_ramp/live.sim
IconEditor   icons/objV1.mat
DefaultArmy  2
//-------------------------------

Description  German V-2 Rocket (Aggregat 4 (A4))
Charge:		one shot = 1 rocket
Max Range:	320000 m (historical)
Min Range:	100000 m for FlyHeight=10000

// Models
MeshSummer_ramp         3do/Rocketry/V-2_ramp/live.sim
MeshSummerDamage_ramp   3do/Rocketry/V-2_ramp/dead.sim
MeshSummer_wagon        3do/Rocketry/V-2_wagon/live.sim
MeshSummer_rocket       3do/Rocketry/V-2_rocket/hier.him

SoundMove      weapon.fau_2

MassFull        12700.0   // kg		12700 full, 3780 empty of fuel
MassTNT           862.4   // kg 	980kg Amatol60/40 ~ 862.4kg TNT
ExplosionRadius   751.2   // m

TakeoffSpeed      200.0   // km/h 
MaxSpeed         3000.0   // km/h 	real speed is 5760km/h; max speed is 3000km/h in game
SpeedupTime        65.0   // sec
FlyHeight       10000.0   // m 		actual max altitude is 96000m; max altitude is 15000m in game
HitAngle           88.0   // deg

MaxErrHeight        200.0     // m
MaxErrHitDistance  2656.25    // m	actual MaxErrHitDistance is 96000m;

// Ramp strength
MinShotCaliber    0.0127
NumShots          90
MinHitExplTNT     6
NumHitExpl        18
MinNearExplTNT    24
NumNearExpl       18

// Damage from shots
DmgWarhead_mm     2.0     // mm
DmgWarhead_prob   0.08

DmgFuel_mm        2.0     // mm
DmgFuel_prob      0.04

DmgEngine_mm      2.0     // mm
DmgEngine_prob    0.15

DmgWing_mm        12.0    // mm
DmgWing_prob      0.30

// Damage from explosions
DmgWarhead_tnt    5.000   // kg
DmgWing_tnt       1.000   // kg


[V2_air]
// Used by editor ---------------
MeshEditor   3do/Rocketry/V-2_rocket/hier.him
IconEditor   icons/objV1.mat
DefaultArmy  2
//-------------------------------

Description  German V-2 Rocket (Aggregat 4 (A4)) Start in air.
Charge:		one shot = 1 rocket
Max Range:	320000 m (historical)
Min Range:	100000 m for FlyHeight=10000

// Models
// No ramp meshes to force launching from air
MeshSummer_rocket       3do/Rocketry/V-2_rocket/hier.him

SoundMove      weapon.fau_2

MassFull        12700.0   // kg		12700 full, 3780 empty of fuel
MassTNT           862.4   // kg 	980kg Amatol60/40 ~ 862.4kg TNT
ExplosionRadius   751.2   // m

TakeoffSpeed      200.0   // km/h 
MaxSpeed         3000.0   // km/h 	real speed is 5760km/h; max speed is 3000km/h in game
SpeedupTime        65.0   // sec
FlyHeight       10000.0   // m 		actual max altitude is 96000m; max altitude is 15000m in game
HitAngle           88.0   // deg

MaxErrHeight        200.0     // m
MaxErrHitDistance  2656.25    // m	actual MaxErrHitDistance is 96000m;

// Damage from shots
DmgWarhead_mm     2.0     // mm
DmgWarhead_prob   0.08

DmgFuel_mm        2.0     // mm
DmgFuel_prob      0.04

DmgEngine_mm      2.0     // mm
DmgEngine_prob    0.15

DmgWing_mm        12.0    // mm
DmgWing_prob      0.30

// Damage from explosions
DmgWarhead_tnt    5.000   // kg
DmgWing_tnt       1.000   // kg

//----------------------------------------------------

[Howitzer_150mm]
// Used by editor ---------------
MeshEditor   3do/Artillery/Germany/Howitzer_150mm/live.sim
IconEditor   icons/fieldgun.mat
DefaultArmy  2
//-------------------------------

Description  Germany 15 cm sFH 18 "15 cm schwere Feldhaubitze 18" (150mm, year 1934-1970)
Charge:		one shot = 1 HE shell
Max Range:	13250 m (historical)
Min Range:	5000 m for FlyHeight=500

// Models
MeshSummer_ramp         3do/Artillery/Germany/Howitzer_150mm/live.sim
MeshSummerDamage_ramp   3do/Artillery/Russia/ML-20/Dead.sim
MeshSummer_wagon        3do/Rocketry/Warhead/shell.sim
MeshSummer_rocket       3do/Rocketry/Shell/Shell.him

SoundMove      weapon.Cannon100

MassFull             43.5    // kg     x1
MassTNT              4.45    // kg     x1
ExplosionRadius      48.5    // m

TakeoffSpeed       1780.0    // km/h 
MaxSpeed           1782.0    // km/h 
SpeedupTime           1.0    // sec
FlyHeight           500.0    // m
HitAngle             45.0    // deg

MaxErrHeight        200.0     // m
MaxErrHitDistance   400.0     // m

// Ramp strength
MinShotCaliber    0.0127
NumShots          25
MinHitExplTNT     3
NumHitExpl        9
MinNearExplTNT    12
NumNearExpl       9

// Damage from shots
DmgWarhead_mm     2.0     // mm
DmgWarhead_prob   0.08

DmgFuel_mm        2.0     // mm
DmgFuel_prob      0.04

DmgEngine_mm      2.0     // mm
DmgEngine_prob    0.15

DmgWing_mm        12.0    // mm
DmgWing_prob      0.30

// Damage from explosions
DmgWarhead_tnt    5.000   // kg
DmgWing_tnt       1.000   // kg



[K5_283mm_NB]
// Used by editor ---------------
MeshEditor   3do/Artillery/Germany/K5_283mm_NB/Summer/live.sim
IconEditor   icons/fieldgun.mat
DefaultArmy  2
//-------------------------------

Description  Germany K5 283mm Railgun
Charge:		one shot = 1 HE shell
Max Range:	60250 m (historical)
Min Range:	5000 m for FlyHeight=500

// Models
MeshSummer_ramp         3do/Artillery/Germany/K5_283mm_NB/Summer/live.sim
MeshSummerDamage_ramp   3do/Artillery/Germany/K5_283mm_NB/Summer/Dead.sim
MeshWinter_ramp         3do/Artillery/Germany/K5_283mm_NB/Winter/live.sim
MeshWinterDamage_ramp   3do/Artillery/Germany/K5_283mm_NB/Winter/Dead.sim
MeshDesert_ramp         3do/Artillery/Germany/K5_283mm_NB/Desert/live.sim
MeshDesertDamage_ramp   3do/Artillery/Germany/K5_283mm_NB/Desert/Dead.sim
MeshSummer_wagon        3do/Rocketry/Warhead/shell.sim
MeshSummer_rocket       3do/Rocketry/Shell/Shell.him

SoundMove      weapon.Cannon100

MassFull            255.5    // kg     x1
MassTNT              25.45    // kg     x1
ExplosionRadius     150.5    // m

TakeoffSpeed       1780.0    // km/h 
MaxSpeed           1782.0    // km/h 
SpeedupTime           1.0    // sec
FlyHeight           500.0    // m
HitAngle             45.0    // deg

MaxErrHeight        400.0     // m
MaxErrHitDistance   600.0     // m

// Ramp strength
MinShotCaliber    0.0127
NumShots          90
MinHitExplTNT     6
NumHitExpl        18
MinNearExplTNT    24
NumNearExpl       18

// Damage from shots
DmgWarhead_mm     2.0     // mm
DmgWarhead_prob   0.08

DmgFuel_mm        2.0     // mm
DmgFuel_prob      0.04

DmgEngine_mm      2.0     // mm
DmgEngine_prob    0.15

DmgWing_mm        12.0    // mm
DmgWing_prob      0.30

// Damage from explosions
DmgWarhead_tnt    5.000   // kg
DmgWing_tnt       1.000   // kg


[Type91_105mm]
// Used by editor ---------------
MeshEditor   3do/Artillery/Japan/Type91_105mm/live.him
IconEditor   icons/fieldgun.mat
DefaultArmy  2
//-------------------------------

Description  Type 91 10cm (105mm) Howitzer
Charge:		one shot = 1 HE shell
Max Range:	10771 m (historical)
Min Range:	4000 m for FlyHeight=400

// Models
MeshSummer_ramp         3do/Artillery/Japan/Type91_105mm/live.sim
MeshSummerDamage_ramp   3do/Artillery/Japan/Type91_105mm/Dead.sim
MeshSummer_wagon        3do/Rocketry/Warhead/shell.sim
MeshSummer_rocket       3do/Rocketry/Shell/Shell.him

SoundMove      weapon.Cannon100

MassFull             15.9       // kg     x1
MassTNT               2.3       // kg     x1
ExplosionRadius       34.9      // m

TakeoffSpeed        1630.0      // km/h 
MaxSpeed            1634.4      // km/h 
SpeedupTime            1.0      // sec
FlyHeight           400.0       // m
HitAngle              45.0      // deg

MaxErrHeight        100.0     // m
MaxErrHitDistance   200.0     // m

// Ramp strength
MinShotCaliber    0.0127
NumShots          25
MinHitExplTNT     3
NumHitExpl        9
MinNearExplTNT    12
NumNearExpl       9

// Damage from shots
DmgWarhead_mm     2.0     // mm
DmgWarhead_prob   0.08

DmgFuel_mm        2.0     // mm
DmgFuel_prob      0.04

DmgEngine_mm      2.0     // mm
DmgEngine_prob    0.15

DmgWing_mm        12.0    // mm
DmgWing_prob      0.30

// Damage from explosions
DmgWarhead_tnt    5.000   // kg
DmgWing_tnt       1.000   // kg


[OpelBlitzMaultierRocket]
// Used by editor ---------------
MeshEditor   3do/Cars/OpelBlitzMaultierRocket/live.sim
IconEditor   icons/fieldgun.mat
DefaultArmy  2
//-------------------------------

Description  Sd.Kfz. 4/1 with 15-cm-Nebelwerfer 41 (Rocket Launcher)
Charge:		one shot = 10 HE rocket
Max Range:	6900 m (historical)
Min Range:	3000 m for FlyHeight=300

// Models
MeshSummer_ramp         3do/Cars/OpelBlitzMaultierRocket/live.sim
MeshSummerDamage_ramp   3do/Cars/Katyusha/dead.sim
MeshSummer_wagon        3do/Rocketry/Warhead/shell.sim
MeshSummer_rocket       3do/Rocketry/Shell/Rocket.him

SoundMove      weapon.rocket_132

MassFull             342.0   // kg   (ten rockets)
MassTNT               24.0   // kg   (ten rockets)
ExplosionRadius       112.7  // m    (ten rockets)

TakeoffSpeed         342.0   // km/h 
MaxSpeed            1231.2   // km/h 
SpeedupTime            2.0   // sec
FlyHeight           300.0    // m
HitAngle              25.0   // deg

MaxErrHeight        100.0     // m
MaxErrHitDistance   130.0     // m

// Ramp strength
MinShotCaliber    0.0127
NumShots          20
MinHitExplTNT     1
NumHitExpl        2
MinNearExplTNT    3
NumNearExpl       3

// Damage from shots
DmgWarhead_mm     2.0     // mm
DmgWarhead_prob   0.08

DmgFuel_mm        2.0     // mm
DmgFuel_prob      0.04

DmgEngine_mm      2.0     // mm
DmgEngine_prob    0.15

DmgWing_mm        12.0    // mm
DmgWing_prob      0.30

// Damage from explosions
DmgWarhead_tnt    5.000   // kg
DmgWing_tnt       1.000   // kg

//-------------------------------

[Wespe]
// Used by editor ---------------
MeshEditor   3do/SPG/Wespe/Summer/hier.him
IconEditor   icons/fieldgun.mat
DefaultArmy  2
//-------------------------------

Description  UWespe with 105mm howitzer
Charge:		one shot = HE shell
Max Range:	10675 m (historical)
Min Range:	4000 m for FlyHeight=400

// Models
MeshSummer_ramp         3do/SPG/Wespe/Summer/live.sim
MeshSummerDamage_ramp   3do/SPG/Wespe/summer_DMG/Dead.sim
MeshWinter_ramp         3do/SPG/Wespe/Winter/live.sim
MeshWinterDamage_ramp   3do/SPG/Wespe/Winter_DMG/Dead.sim
MeshDesert_ramp         3do/SPG/Wespe/Desert/live.sim
MeshDesertDamage_ramp   3do/SPG/Wespe/Desert_DMG/Dead.sim
MeshSummer_wagon        3do/Rocketry/Warhead/shell.sim
MeshSummer_rocket       3do/Rocketry/Shell/Shell.him


SoundMove      weapon.Cannon100

MassFull             14.8    // kg
MassTNT              1.38    // kg
ExplosionRadius      27.0    // m

TakeoffSpeed       1690.0    // km/h 
MaxSpeed           1692.0    // km/h 
SpeedupTime           1.0    // sec
FlyHeight           400.0    // m
HitAngle             45.0    // deg

MaxErrHeight        200.0     // m
MaxErrHitDistance   400.0     // m

// Ramp strength
MinShotCaliber    0.0127
NumShots          100
MinHitExplTNT     3
NumHitExpl        9
MinNearExplTNT    12
NumNearExpl       9

// Damage from shots
DmgWarhead_mm     2.0     // mm
DmgWarhead_prob   0.08

DmgFuel_mm        2.0     // mm
DmgFuel_prob      0.04

DmgEngine_mm      2.0     // mm
DmgEngine_prob    0.15

DmgWing_mm        12.0    // mm
DmgWing_prob      0.30

// Damage from explosions
DmgWarhead_tnt    5.000   // kg
DmgWing_tnt       1.000   // kg


//-------------------------------

[Hummel]
// Used by editor ---------------
MeshEditor   3do/SPG/Hummel/Summer/Live.sim
IconEditor   icons/fieldgun.mat
DefaultArmy  2
//-------------------------------

Description  UHummel with 150mm howitzer
Charge:		one shot = HE shell
Max Range:	13250 m (historical)
Min Range:	5000 m for FlyHeight=500

// Models
MeshSummer_ramp         3do/SPG/Hummel/Summer/Live.sim
MeshSummerDamage_ramp   3do/SPG/Hummel/summer_DMG/Dead.sim
MeshWinter_ramp         3do/SPG/Hummel/Winter/live.sim
MeshWinterDamage_ramp   3do/SPG/Hummel/Winter_DMG/Dead.sim
MeshDesert_ramp         3do/SPG/Hummel/Desert/live.sim
MeshDesertDamage_ramp   3do/SPG/Hummel/Desert_DMG/Dead.sim
MeshSummer_wagon        3do/Rocketry/Warhead/shell.sim
MeshSummer_rocket       3do/Rocketry/Shell/Shell.him


SoundMove      weapon.Cannon100

MassFull             43.5    // kg     x1
MassTNT              4.45    // kg     x1
ExplosionRadius      48.5    // m

TakeoffSpeed       1780.0    // km/h 
MaxSpeed           1782.0    // km/h 
SpeedupTime           1.0    // sec
FlyHeight           500.0    // m
HitAngle             45.0    // deg

MaxErrHeight        200.0     // m
MaxErrHitDistance   400.0     // m

// Ramp strength
MinShotCaliber    0.0127
NumShots          25
MinHitExplTNT     3
NumHitExpl        9
MinNearExplTNT    12
NumNearExpl       9

// Damage from shots
DmgWarhead_mm     2.0     // mm
DmgWarhead_prob   0.08

DmgFuel_mm        2.0     // mm
DmgFuel_prob      0.04

DmgEngine_mm      2.0     // mm
DmgEngine_prob    0.15

DmgWing_mm        12.0    // mm
DmgWing_prob      0.30

// Damage from explosions
DmgWarhead_tnt    5.000   // kg
DmgWing_tnt       1.000   // kg


//-------------------------------

[Axis_88mm_Mortar]
// Used by editor ---------------
MeshEditor   3do/Artillery/Germany/Axis_80mm_Mortar/live.him
IconEditor   icons/fieldgun.mat
DefaultArmy  2
//-------------------------------

Description  UWespe with 105mm howitzer
Charge:		one shot = HE shell
Max Range:	3000 m (historical)
Min Range:	1000 m for FlyHeight=100

// Models
MeshSummer_ramp         3do/Artillery/Germany/Axis_80mm_Mortar/Live.sim
MeshSummerDamage_ramp   3do/Artillery/Germany/Axis_80mm_Mortar/dead.sim
MeshSummer_wagon        3do/Rocketry/Warhead/shell.sim
MeshSummer_rocket       3do/Rocketry/Shell/Shell.him


SoundMove      weapon.Cannon100

MassFull              6.8    // kg
MassTNT               2.3    // kg    
ExplosionRadius      10.0    // m

TakeoffSpeed       1690.0    // km/h 
MaxSpeed           1692.0    // km/h 
SpeedupTime           1.0    // sec
FlyHeight           150.0    // m
HitAngle             45.0    // deg

MaxErrHeight         50.0     // m
MaxErrHitDistance   100.0     // m

// Ramp strength
MinShotCaliber    0.0127
NumShots          10
MinHitExplTNT     1
NumHitExpl        5
MinNearExplTNT    3
NumNearExpl       5

// Damage from shots
DmgWarhead_mm     2.0     // mm
DmgWarhead_prob   0.08

DmgFuel_mm        2.0     // mm
DmgFuel_prob      0.04

DmgEngine_mm      2.0     // mm
DmgEngine_prob    0.15

DmgWing_mm        12.0    // mm
DmgWing_prob      0.30

// Damage from explosions
DmgWarhead_tnt    5.000   // kg
DmgWing_tnt       1.000   // kg


//-------------------------------


[HoRo]
// Used by editor ---------------
MeshEditor   3do/SPG/Type4_Ho-Ro/Summer/hier.him
IconEditor   icons/fieldgun.mat
DefaultArmy  2
//-------------------------------

Description  Type 91 15cm (150mm) Howitzer
Charge:		one shot = 1 HE shell
Max Range:	6000 m (historical)
Min Range:	3000 m for FlyHeight=300

// Models
MeshSummer_ramp         3do/SPG/Type4_Ho-Ro/live.sim
MeshSummerDamage_ramp   3do/SPG/Type4_Ho-Ro/summer_DMG/Dead.sim
MeshSummer_wagon        3do/Rocketry/Warhead/shell.sim
MeshSummer_rocket       3do/Rocketry/Shell/Shell.him

SoundMove      weapon.Cannon100

MassFull             35.9       // kg
MassTNT               3.5       // kg
ExplosionRadius       43.0      // m

TakeoffSpeed        1040.0      // km/h 
MaxSpeed            1044.4      // km/h 
SpeedupTime            1.0      // sec
FlyHeight           300.0       // m
HitAngle              45.0      // deg

MaxErrHeight        100.0     // m
MaxErrHitDistance   200.0     // m

// Ramp strength
MinShotCaliber    0.0127
NumShots          100
MinHitExplTNT     3
NumHitExpl        9
MinNearExplTNT    12
NumNearExpl       9

// Damage from shots
DmgWarhead_mm     2.0     // mm
DmgWarhead_prob   0.08

DmgFuel_mm        2.0     // mm
DmgFuel_prob      0.04

DmgEngine_mm      2.0     // mm
DmgEngine_prob    0.15

DmgWing_mm        12.0    // mm
DmgWing_prob      0.30

// Damage from explosions
DmgWarhead_tnt    5.000   // kg
DmgWing_tnt       1.000   // kg


[ML-20]
// Used by editor ---------------
MeshEditor   3do/Artillery/Russia/ML-20/live.sim
IconEditor   icons/fieldgun.mat
DefaultArmy  1
//-------------------------------

Description  152 mm howitzer-gun M1937 (ML-20)
Charge:		one shot = 1 HE shell
Max Range:	17230 m (historical)
Min Range:	5000 m for FlyHeight=500

// Models
MeshSummer_ramp         3do/Artillery/Russia/ML-20/live.sim
MeshSummerDamage_ramp   3do/Artillery/Russia/ML-20/Dead.sim
MeshSummer_wagon        3do/Rocketry/Warhead/shell.sim
MeshSummer_rocket       3do/Rocketry/Shell/Shell.him

SoundMove      weapon.Cannon100

MassFull             43.6         // kg
MassTNT               6.175       // kg
ExplosionRadius       57.2        // m

TakeoffSpeed       2350.0         // km/h 
MaxSpeed           2358.0         // km/h 
SpeedupTime           1.0         // sec
FlyHeight          500.0          // m
HitAngle             45.0         // deg

MaxErrHeight        200.0     // m
MaxErrHitDistance   400.0     // m

// Ramp strength
MinShotCaliber    0.0127
NumShots          25
MinHitExplTNT     3
NumHitExpl        9
MinNearExplTNT    12
NumNearExpl       9

// Damage from shots
DmgWarhead_mm     2.0     // mm
DmgWarhead_prob   0.08

DmgFuel_mm        2.0     // mm
DmgFuel_prob      0.04

DmgEngine_mm      2.0     // mm
DmgEngine_prob    0.15

DmgWing_mm        12.0    // mm
DmgWing_prob      0.30

// Damage from explosions
DmgWarhead_tnt    5.000   // kg
DmgWing_tnt       1.000   // kg

[M30_122mm]
// Used by editor ---------------
MeshEditor   3do/Artillery/Russia/M30_122mm/live.him
IconEditor   icons/fieldgun.mat
DefaultArmy  1
//-------------------------------

Description  122 mm howitzer M1938 (M-30) 30m Fragmentation Radius
Charge:		one shot = 1 HE shell
Max Range:	11800 m (historical)
Min Range:	4000 m for FlyHeight=400

// Models
MeshSummer_ramp         3do/Artillery/Russia/M30_122mm/live.sim
MeshSummerDamage_ramp   3do/Artillery/Russia/M30_122mm/Dead.sim
MeshWinter_ramp         3do/Artillery/Russia/M30_122mm_W/live.sim
MeshWinterDamage_ramp   3do/Artillery/Russia/M30_122mm_W/Dead.sim
MeshSummer_wagon        3do/Rocketry/Warhead/shell.sim
MeshSummer_rocket       3do/Rocketry/Shell/Shell.him

SoundMove      weapon.Cannon100

MassFull            21.76     // kg
MassTNT              3.67     // kg
ExplosionRadius     44.1      // m

TakeoffSpeed       1800.0     // km/h 
MaxSpeed           1854.0     // km/h 
SpeedupTime           1.0     // sec
FlyHeight           400.0     // m
HitAngle             45.0     // deg

MaxErrHeight        100.0     // m
MaxErrHitDistance   200.0     // m

// Ramp strength
MinShotCaliber    0.0127
NumShots          25
MinHitExplTNT     3
NumHitExpl        9
MinNearExplTNT    12
NumNearExpl       9

// Damage from shots
DmgWarhead_mm     2.0     // mm
DmgWarhead_prob   0.08

DmgFuel_mm        2.0     // mm
DmgFuel_prob      0.04

DmgEngine_mm      2.0     // mm
DmgEngine_prob    0.15

DmgWing_mm        12.0    // mm
DmgWing_prob      0.30

// Damage from explosions
DmgWarhead_tnt    5.000   // kg
DmgWing_tnt       1.000   // kg

[M2A1_105mm]
// Used by editor ---------------
MeshEditor   3do/Artillery/US/M2A1_105mm_Hov/live.him
IconEditor   icons/fieldgun.mat
DefaultArmy  1
//-------------------------------

Description  105 mm M2A1 (M101A1) howitzer
Charge:		one shot = 1 HE shell
Max Range:	11270 m (historical)
Min Range:	4000 m for FlyHeight=400

// Models
MeshSummer_ramp         3do/Artillery/US/M2A1_105mm_Hov/live.sim
MeshSummerDamage_ramp   3do/Artillery/US/M2A1_105mm_Hov/Dead.sim
MeshSummer_wagon        3do/Rocketry/Warhead/shell.sim
MeshSummer_rocket       3do/Rocketry/Shell/Shell.him

SoundMove      weapon.Cannon100

MassFull         14.97   // kg     x1
MassTNT           2.18   // kg     x1
ExplosionRadius   34.0   // m

TakeoffSpeed   1690.0    // km/h 
MaxSpeed       1699.2    // km/h 
SpeedupTime       1.0    // sec
FlyHeight      400.0     // m
HitAngle         45.0    // deg

MaxErrHeight        100.0     // m
MaxErrHitDistance   200.0     // m

// Ramp strength
MinShotCaliber    0.0127
NumShots          25
MinHitExplTNT     3
NumHitExpl        9
MinNearExplTNT    12
NumNearExpl       9

// Damage from shots
DmgWarhead_mm     2.0     // mm
DmgWarhead_prob   0.08

DmgFuel_mm        2.0     // mm
DmgFuel_prob      0.04

DmgEngine_mm      2.0     // mm
DmgEngine_prob    0.15

DmgWing_mm        12.0    // mm
DmgWing_prob      0.30

// Damage from explosions
DmgWarhead_tnt    5.000   // kg
DmgWing_tnt       1.000   // kg

[Katyusha]
// Used by editor ---------------
MeshEditor   3do/Cars/Katyusha/live.sim
IconEditor   icons/fieldgun.mat
DefaultArmy  1
//-------------------------------

Description  Katyusha Rocket Launcher (132mm M-13 Rockets)
Charge:		one shot = 8 HE rocket
Max Range:	8500 m (historical)
Min Range:	3000 m for FlyHeight=300

// Models
MeshSummer_ramp         3do/Cars/Katyusha/live.sim
MeshWinter_ramp         3do/Cars/Katyusha/Winter/live.sim
MeshSummerDamage_ramp   3do/Cars/Katyusha/dead.sim
MeshWInterDamage_ramp   3do/Cars/Katyusha/dead.sim
MeshSummer_wagon        3do/Rocketry/Warhead/shell.sim
MeshSummer_rocket       3do/Rocketry/Shell/Rocket.him

SoundMove      weapon.rocket_132

MassFull          340.0       // kg   (eight rockets)
MassTNT            39.2       // kg   (eight rockets)
ExplosionRadius    144.0      // m    (eight rockets)

TakeoffSpeed     255.0        // km/h 
MaxSpeed         355.0        // km/h 
SpeedupTime        5.0        // sec
FlyHeight       300.0         // m
HitAngle          25.0        // deg

MaxErrHeight        200.0     // m
MaxErrHitDistance   300.0     // m

// Ramp strength
MinShotCaliber    0.0127
NumShots          10
MinHitExplTNT     1
NumHitExpl        2
MinNearExplTNT    3
NumNearExpl       3

// Damage from shots
DmgWarhead_mm     2.0     // mm
DmgWarhead_prob   0.08

DmgFuel_mm        2.0     // mm
DmgFuel_prob      0.04

DmgEngine_mm      2.0     // mm
DmgEngine_prob    0.15

DmgWing_mm        12.0    // mm
DmgWing_prob      0.30

// Damage from explosions
DmgWarhead_tnt    5.000   // kg
DmgWing_tnt       1.000   // kg

[StudebeckerRocket]
// Used by editor ---------------
MeshEditor   3do/Cars/StudebeckerRocket/live.sim
IconEditor   icons/fieldgun.mat
DefaultArmy  1
//-------------------------------

Description  Katyusha Rocket Launcher (82mm M-8 Rockets)
Charge:		one shot = 8 HE rocket
Max Range:	5900 m (historical)
Min Range:	3000 m for FlyHeight=300

// Models
MeshSummer_ramp         3do/Cars/StudebeckerRocket/live.sim
MeshSummerDamage_ramp   3do/Cars/StudebeckerRocket/dead.sim
MeshSummer_wagon        3do/Rocketry/Warhead/shell.sim
MeshSummer_rocket       3do/Rocketry/Shell/Rocket.him

SoundMove      weapon.rocket_132

MassFull           54.4       // kg   (eight rockets)
MassTNT            4.68       // kg   (eight rockets)
ExplosionRadius    49.8       // m    (eight rockets)

TakeoffSpeed     255.0        // km/h 
MaxSpeed        1224.0        // km/h 
SpeedupTime        5.0        // sec
FlyHeight        300.0        // m
HitAngle          25.0        // deg

MaxErrHeight        200.0     // m
MaxErrHitDistance   300.0     // m

// Ramp strength
MinShotCaliber    0.0127
NumShots          10
MinHitExplTNT     1
NumHitExpl        2
MinNearExplTNT    3
NumNearExpl       3

// Damage from shots
DmgWarhead_mm     2.0     // mm
DmgWarhead_prob   0.08

DmgFuel_mm        2.0     // mm
DmgFuel_prob      0.04

DmgEngine_mm      2.0     // mm
DmgEngine_prob    0.15

DmgWing_mm        12.0    // mm
DmgWing_prob      0.30

// Damage from explosions
DmgWarhead_tnt    5.000   // kg
DmgWing_tnt       1.000   // kg

//-------------------------------

[M7_Priest]
// Used by editor ---------------
MeshEditor   3do/SPG/M7_Priest/Summer/hier.him
IconEditor   icons/fieldgun.mat
DefaultArmy  1
//-------------------------------

Description  US M7 Priest with 105 mm M2A1 (M101A1) howitzer
Charge:		one shot = 1 HE shell
Max Range:	11270 m (historical)
Min Range:	4000 m for FlyHeight=400

// Models
MeshSummer_ramp         3do/SPG/M7_Priest/Summer/live.sim
MeshSummerDamage_ramp   3do/SPG/M7_Priest/summer_DMG/Dead.sim
MeshWinter_ramp         3do/SPG/M7_Priest/Winter/live.sim
MeshWinterDamage_ramp   3do/SPG/M7_Priest/Winter_DMG/Dead.sim
MeshDesert_ramp         3do/SPG/M7_Priest/Desert/live.sim
MeshDesertDamage_ramp   3do/SPG/M7_Priest/Desert_DMG/Dead.sim
MeshSummer_wagon        3do/Rocketry/Warhead/shell.sim
MeshSummer_rocket       3do/Rocketry/Shell/Shell.him

SoundMove      weapon.Cannon100

MassFull         14.97   // kg
MassTNT           2.18   // kg
ExplosionRadius   34.0   // m

TakeoffSpeed   1690.0    // km/h 
MaxSpeed       1699.2    // km/h 
SpeedupTime       1.0    // sec
FlyHeight      400.0     // m
HitAngle         45.0    // deg

MaxErrHeight        100.0     // m
MaxErrHitDistance   200.0     // m

// Ramp strength
MinShotCaliber    0.0127
NumShots          100
MinHitExplTNT     3
NumHitExpl        9
MinNearExplTNT    12
NumNearExpl       9

// Damage from shots
DmgWarhead_mm     2.0     // mm
DmgWarhead_prob   0.08

DmgFuel_mm        2.0     // mm
DmgFuel_prob      0.04

DmgEngine_mm      2.0     // mm
DmgEngine_prob    0.15

DmgWing_mm        12.0    // mm
DmgWing_prob      0.30

// Damage from explosions
DmgWarhead_tnt    5.000   // kg
DmgWing_tnt       1.000   // kg


//-------------------------------

[Bishop]
// Used by editor ---------------
MeshEditor   3do/Tanks/Bishop/Summer/hier.him
IconEditor   icons/fieldgun.mat
DefaultArmy  1
//-------------------------------

Description  Bishop with 25 pound howitzer
Charge:		one shot = 1 HE shell
Max Range:	6000 m (historical)
Min Range:	3000 m for FlyHeight=300

// Models
MeshSummer_ramp         3do/Tanks/Bishop/Summer/live.sim
MeshSummerDamage_ramp   3do/Tanks/Bishop/summer_DMG/Dead.sim
MeshDesert_ramp         3do/Tanks/Bishop/Desert/live.sim
MeshDesertDamage_ramp   3do/Tanks/Bishop/Desert_DMG/Dead.sim
MeshSummer_wagon        3do/Rocketry/Warhead/shell.sim
MeshSummer_rocket       3do/Rocketry/Shell/Shell.him

SoundMove      weapon.Cannon100

MassFull         14.97   // kg     x1
MassTNT           0.816   // kg     x1
ExplosionRadius   34.0   // m

TakeoffSpeed   1690.0    // km/h 
MaxSpeed       1699.2    // km/h 
SpeedupTime       1.0    // sec
FlyHeight      300.0     // m
HitAngle         45.0    // deg

MaxErrHeight        100.0     // m
MaxErrHitDistance   200.0     // m

// Ramp strength
MinShotCaliber    0.0127
NumShots          100
MinHitExplTNT     3
NumHitExpl        9
MinNearExplTNT    12
NumNearExpl       9

// Damage from shots
DmgWarhead_mm     2.0     // mm
DmgWarhead_prob   0.08

DmgFuel_mm        2.0     // mm
DmgFuel_prob      0.04

DmgEngine_mm      2.0     // mm
DmgEngine_prob    0.15

DmgWing_mm        12.0    // mm
DmgWing_prob      0.30

// Damage from explosions
DmgWarhead_tnt    5.000   // kg
DmgWing_tnt       1.000   // kg

//-------------------------------

//-------------------------------

[Allied_88mm_Mortar]
// Used by editor ---------------
MeshEditor   3do/Artillery/Russia/Allied_80mm_Mortar/live.him
IconEditor   icons/fieldgun.mat
DefaultArmy  1
//-------------------------------

Description  Allied 80mm Mortar
Charge:		one shot = HE shell
Max Range:	3000 m (historical)
Min Range:	1500 m for FlyHeight=150

// Models
MeshSummer_ramp         3do/Artillery/Russia/Allied_80mm_Mortar/live.sim
MeshSummerDamage_ramp   3do/Artillery/Russia/Allied_80mm_Mortar/dead.sim
MeshSummer_wagon        3do/Rocketry/Warhead/shell.sim
MeshSummer_rocket       3do/Rocketry/Shell/Shell.him


SoundMove      weapon.Cannon100

MassFull              6.8    // kg
MassTNT               2.3    // kg    
ExplosionRadius      10.0    // m

TakeoffSpeed       1690.0    // km/h 
MaxSpeed           1692.0    // km/h 
SpeedupTime           1.0    // sec
FlyHeight           150.0    // m
HitAngle             45.0    // deg

MaxErrHeight         50.0     // m
MaxErrHitDistance   100.0     // m

// Ramp strength
MinShotCaliber    0.0127
NumShots          10
MinHitExplTNT     1
NumHitExpl        5
MinNearExplTNT    3
NumNearExpl       5

// Damage from shots
DmgWarhead_mm     2.0     // mm
DmgWarhead_prob   0.08

DmgFuel_mm        2.0     // mm
DmgFuel_prob      0.04

DmgEngine_mm      2.0     // mm
DmgEngine_prob    0.15

DmgWing_mm        12.0    // mm
DmgWing_prob      0.30

// Damage from explosions
DmgWarhead_tnt    5.000   // kg
DmgWing_tnt       1.000   // kg


//-------------------------------

// eof
